Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute.
The blight makes three attacks: two with its branches and one with its grasping root. It can open its gaping, tooth-filled mouth and bite a creature caught in its roots. Something good for shallow earthen-dug dungeons as well as the forest floor, maybe with a strangulation or trip attack. At level four, the PC’s can handle two CR 1’s as an easy encounter, three as a medium encounter, four as a hard encounter, and five as a deadly encounter.
Of the three, the vine blight’s the only one that can speak.
Of the three Monster Manual blights, the vine blight is the smartest… at 5 Intelligence.
While the blight remains motionless, it is indistinguishable from a dead tree. Smother. Blight challenge ratings are 1/8 for twigs, 1/4 for needles, and 1/2 for vines. The vine blight has higher armor class, more hit points, and its constrict powers means it’s probably good at tying up tougher opponents.
But you want something epic for the end of a 4-level campaign. According to the lore, blights spring up from the roots of a Gulthias tree.
Hit: 10 (2d6 + 3) bludgeoning damage.
A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. My son, Jack is six, and he, too, is quickly going down the long nerd road with me. Vicious Carnivore. And the art isn’t mine… borrowed!
Blight Animosity. How about a blight that’s poison ivy? Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Twig Blight - Twig blights can root in soil, which they do when living prey are scarce. Why should the forests have all the fun? Swing.
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The book will include 4 new adventures, new campaign settings, new monsters, new magic items, and more! Just not commercially!
Plants, undead, and constructs ignore this effect. These monsters will help flesh out that encounter.
I'm a writer, artist, and D&D nerd. The first thing I’d want to do is figure out what the end boss is going to be. Sweet!
It has the Sunsword and it’s confined beneath then stone henge in the swamps. My wife, Tracy just rolls her eyes. The blight makes four attacks: two with its branches and two with its grasping roots. A lesser restoration or other spell ends this effect. Really cool designs! Thanks for the cool content! Fire Blight. However, a blight is less of a self-thinking creature and more of an automaton.
Hit: 13 (2d6 + 5) bludgeoning damage.
The blight tree can innately cast animate dead, requiring no components. That makes for a solo “medium” encounter.
The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once.
Two of the attacks deal an average of 16 damage.
I’ve got a green thumb. They’re oooold. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
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You’ve got the vine blights taking the hits and holding down the enemies. Blights (as described in the Monster Manual) are evil, ambulatory plant creatures, and a tree blight is a particularly enormous variety. Until this grapple ends, the target is restrained, and the blight can’t restrict another target.
Hopefully now you can see how the three work together to complement each other. Blight Variants for Dungeons & Dragons 5th Edition, Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition. Hit: 14 (4d6) poison damage. Hit: 10 (2d6 + 3) bludgeoning damage. At the start of each of the target’s turns, the target takes 1d6 piercing damage per rot grub infesting it.
But really, blights are just low-level forestry bad guys for when your first level adventurers get sick of fighting goblins, skeletons, and bandits. On a successful saving throw, the creature is immune to the blight’s Halo of Pollen for 24 hours. They too are driven by compulsion to kill, so it’s unlikely they’ll break from a fight.
So, there’s a CR 4 we’ll need to make. The blight deals double damage to objects and structures. (BTW, mosses are plants, just not *woody* plants.).
Speed 15 ft. Damage Vulnerabilities fire, radiantDamage Resistances bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities blinded, charmed, exhaustion, prone
Constrict. Reference the XP Thresholds by Character Level chart on page 82 of the Dungeon Master’s Guide for details. So they may need some tweaking (I was young once… foolish perhaps…).
The entry of the Pollen Blight says “CR2 (700XP)” while that of the Moss Blight states “CR3 (700XP), so it seems like there is a mistake in one of the entries?
These are awesome and I cant wait to unleash them! And there sure is a lot of moss in the forest. Have fun! Throw in a decent armor class and a bunch of hit points, and you can quickly see that this is something that doesn’t go down easy. Any creature that starts its turn within 5 feet of the blight must succeed on a DC 12 Constitution saving throw or be blinded until the start of its next turn. Languages — It lairs in the ruined elven towers of yore and the Sunsword via photosynthesis merged with the corrupting influence of the dragon will have created a grotesque court of blights. And that’s the boss encounter. Until this grapple ends, the target is restrained., blinded, and at risk of suffocating, and the moss blight can’t smother another target. I’m also a professional blogger, author, and graphic designer. Your bloooood! It and its minions were first featured in the first major 3rd edition module, the Sunless Citadel, which is now available in the Tales from the Yawning Portal fifth edition book. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. True story.
All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. Any effect that cures disease kills all rot grubs infesting the target. Cutting the root doesn’t hurt the blight but ends the grapple. Hit: 5 (1d4 + 3) bludgeoning damage and the target is infested by 1d4 rot grubs. The twig blight is the puniest of the bunch and really only functions well when in great numbers. Sure, it’s a bit extreme, tossing out 250 more experience per adventurer than a deadly encounter even should at 4th-level. The Gulthias tree takes its name from some vampire that died in D&D lore. (Books are shipping again! I’ve been a dungeon master for 27-years (since 2nd edition). False Appearance. These are first level fodder and beyond insane mob numbers, don’t really do much for PC’s beyond the first tier. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Challenge 3 (700 XP). A swarm of rot grubs appears in a space within 5 feet of the blight even if that space is currently occupied and acts as an ally of the blight.
As usual, all of these blight variants are free for you to use in your 5e campaigns.
The roots of a tree blight can be severed, though cutting them causes the blight no harm. Four adventurers at 4th-level fighting a tree blight will find it to be a pretty extreme fight by itself. Armor Class 16 (natural armor)
A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage.
Fire blight is a specific bacterial infection that commonly affects orchard trees, such as … Tree blights also hate treants, and the feeling is mutual.
The blight tree can innately cast animate dead, requiring no components. And the other two grapple with a decent escape DC of 15. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature not grappled by the blight. These behemoths seek to bury would-be challenges under their furry green carpets. Plus, they’re also decent at staying hidden until the time is right.
Honestly, blights would make a lot more sense as undead instead of trees, since that’s basically what they are: dead animated plants. Love to garden!
While the blight remains motionless, it is indistinguishable from a dead tree. The Sunsword sunlight and the dragon’s magic will have created a vast underground garden of deadly blights and plant growth. For the duration, that area is difficult terrain for nonplant creatures. Siege Monster.
Abilities Str 3 (-4), Dex 14 (+2), Con 14 (+2), Int 5 (-3), Wis 10 (+0), Cha 3 (-4), Languages understand Common but can’t speak. Some content used under the open gaming license.
To really drive the rot theme home, let’s make the insects rot grubs from Volo’s Guide to Monsters.
At 30/60 range, they’ll probably attack just outside of their short range, sucking up the disadvantage, but keeping distance between themselves and melee fighters.
In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained .
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