Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. Lasts 10s and stacks up to 6 times. Please verify that you are not a bot to cast your vote. Stacks up to 3 times. Physical Protection +200. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. This effect cannot trigger more than once every 90s. +75 Health Using this item allows you to teleport to any allied structure or ward while Rooted in place. PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Ninja Tabi +20. You can support us ad-free for less than $1 a month! PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. Cooldown - 120s. ROLE QUEST: SOLO This consumable heals 250 Health over 25 seconds per use. +25 Physical & Magical Protection

Full Defesa.

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. This can only occur once every 45 seconds. Your source for all things Smite builds and the current meta. Physical Protection +200. All rights reserved.

1 Patch 7.1. Dealing damage to an enemy god provides 1 stack.

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35. Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Shield only stacks if you have not taken or dealt damage in the last 5s. © SmiteGuru 2014-20. Subsequent hits on the same target do 75% bonus damage for the next 3s. PASSIVE - Your abilities heal you for 5% of damage dealt.

+10 Physical & Magical Protection +75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. Sword Skill: 600, 2400, 6000 damage done If you have over 200 Physical Power, your ability bonus damage scales up.

This does not stack with similar Auras. ROLE QUEST: SOLO Assist with Minion kills to gain stacks. This effect lasts 7s.

This consumable heals 150 Mana over 25 seconds. Cooldown - 150s. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources.

3 Stacks). Cooldown - 200s. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Data provided by Hi-Rez Studios. Cooldown Reduction. PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage.

This consumable heals 250 Health over 25 seconds. +30% Damage vs. This consumable heals 125 Health and 75 Mana over 25 seconds. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection. Copyright © 2019 SMITEFire | All Rights Reserved. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. Subsequent hits on the same target do 75% bonus damage for the next 3s. +7 Power While this is active enemies can only lifesteal from you for 50% of their total lifesteal. You don't have to buy a blessing if you want to rush one of the shields or boots but … AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%. Can only trigger once per enemy per ability. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

This effect is not interrupted by damage but is interrupted by hard Crowd Control. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. All rights reserved.

Please consider supporting us by whitelisting us in your ad blocker! i don't know exactly when you can upgrade ult,but if you can maxed "spear thrust" before that's the goal after upgrade the Grapple just cause it's the most damaging skill,and the "spear thrust" is needed to be upgrade just for extra healing and sustain and do quit nice dammages. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. If you are dealt 150 * your level damage while this effect is active, the effect will end early. For Joust mode remove Oni hunter's Gard for Runic Shield and switch Spirit Robe for an Crusher or Runic Shield after.

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. SMITEFire is the place to find the perfect build guide to take your game to the next level.

Gods, Large Jungle monsters and Bosses provide 5 stacks.

Data provided by Hi-Rez Studios.

At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection. Using this item allows you to teleport to any allied structure or ward while Rooted in place. When this occurs, you gain 1s of Crowd Control immunity. Warrior's Blessing +75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect.

At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed. AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. This item can not be used if you have taken or dealt damage in the last 3s. Online. ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. This consumable heals 250 Health over 25 seconds. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Vision Shard can be upgraded to a new relic once you reach Level 12.

Gladiator's Shield +25. Movement Speed. This effect can only occur once every 10s. PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. Get all Mulan stats and find guides to help you play Smite created by players on SMITEFire. Join the leading SMITE community.Create and share God Guides and Builds. +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown Data provided by Hi-Rez Studios. This consumable deals 200 True damage to Jungle Monsters around you. +75 Health This effect cannot trigger more than once every 90s. Cooldown - 140s. Each stack provides 10% of 100 Health +5 Per Level. +10 Physical & Magical Protection

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. Ninja Tabi +20. PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. This consumable heals 250 Health over 25 seconds per use. Cooldown - 150s. Smite Source. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Free Agent - EU.

This effect can only occur once every 10s. Subsequent hits on the same target do 75% bonus damage for the next 3s. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 35% of your Protections from items.

AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. © Hi-Rez Studios, Inc. All rights reserved. Build Section. Please consider supporting us by … (Arena Build). Cooldown - 120s.

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.



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